v0.1.0
Clockwise Nemesis » Devlog
The game is now feature-complete, as I originally envisioned it, with a randomly-generated maze that the marbles need to navigate through. The mixture of a maze + gravity shifts* + multiplayer voting for maze rotation makes getting any points in this game fairly difficult.
* FWIW, gravity shifts weren't in my original vision; I added them after discovering how difficult it is to get a marble over the lip of a rotating cup.
Frustrating bugs with cherry positioning still remain. The maze can be reset / regenerated (including cherry repositioning) if all three players vote for a gravity flip at the same time, and vote for another gravity flip without releasing the flip button.
Files
Clockwise_Nemesis_v0.1.0.zip Play in browser
May 05, 2024
Clockwise_Nemesis_v0.1.0.x86_64 58 MB
May 05, 2024
clockwise-nemesis-0.1.0.dmg 52 MB
May 05, 2024
Clockwise Nemesis_v0.1.0.exe 65 MB
May 05, 2024
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Clockwise Nemesis
A-maze-ing marble battles... with a twist
Status | In development |
Author | David Eccles (gringer) |
Genre | Puzzle, Fighting |
Tags | marble, maze |
Languages | English |
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