Clockwise Nemesis
Clockwise Nemesis is a game in which you are a fragile marble, battling with other marbles for domination of a marble labyrinth. Your marble begins in a random maze, and needs to hunt down other marbles and smash them into smithereens using gravity as your only weapon. Each time a marble is destroyed, a new one respawns in a random empty space in the maze. Ten points to the smasher!
Also, the maze has cherries in it. Each time you eat the cherries before another marble, the cherry score is doubled, up to a limit of 32 (but just for you). If a different marble eats the cherries, the cherry score is reset back to 1.
However, you don't control your marble directly; the direction keys control the rotation of the entire maze (clockwise, or anti-clockwise) and the direction of gravity (positive or negative). Each player has their own direction keys, which are used to vote for whether they want the maze to turn clockwise or anti-clockwise, or to flip the gravity direction. Votes lose energy over time, with energy replenished when votes are not used. You'll need to have good timing, good path-finding abilities, and good luck in order to get the highest score.
Keys
- Player 1: A/S/D [or <Left>/<Right>/<Space>]
- Player 2: I/O/P
- Player 3: B/N/M
- <Alt>+Q: quit game
Source Code
The Godot source code for this game can be found here:
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Author | David Eccles (gringer) |
Genre | Puzzle, Fighting |
Made with | Godot |
Tags | marble, maze |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Multiplayer | Local multiplayer |
Player count | 1 - 3 |
Download
Click download now to get access to the following files:
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