This is a technology demonstration using Gabor patch shaders, turned into a limit-detection game. The general behaviour is that there are 8 Gabor patches arranged in a circle on the screen, and you have to select the odd one out.

This game is loosely based on the description of a research paper that discovered baseball players found they played better baseball after Gabor patch training. Such "X will improve your performance" papers almost always misrepresent results, but it provided enough of a hook for me to have a go at creating a game around it.

This game also includes a challenge mode, which gives you points for picking the right patches.

For development / source code, see here:

https://gitlab.com/gringer/gabohren

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Click download now to get access to the following files:

gabohren_Windows_v1.0.0.exe 66 MB
gabohren_Linux_v1.0.0.x86_64 59 MB
gabohren_OSX_v1.0.0.zip 47 MB

Development log

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