PoreTris is a Tetris variant where you race against a loaded Flongle flow cell and try to destroy all the sequencing pores as fastq as possible.

The game starts with an existing field laid out as on a Flongle flow cell, and tetris blocks are dropped in to complete lines. Points are scored for getting rid of pores.

To add to the challenge, if a completed line includes some pores, the status of those pores is reduced (sequencing -> single -> unavailable -> empty). If any pores are included in a completed line, then the line is not deleted.

To further add to the challenge, the game includes a dynamic nanopore channel plot which is more representative of an actual sequencing run, where pores transition from strand -> single -> strand. This increases the challenge, because any pore in the single state may be promoted to an actively-sequencing state (and therefore increase the number of line clears required to get rid of it).

Future versions of this game will also include a feature that allows you to load in a screenshot of a Flongle array, pre-populating the field with your own Flongle channel status.

For code / development, see here:
https://gitlab.com/gringer/poretris/

Updated 23 days ago
Published 24 days ago
StatusIn development
PlatformsWindows, macOS, Linux, HTML5
AuthorDavid Eccles (gringer)
GenrePuzzle
Made withGodot
Tagsbiology, nanopore, sequencing, Tetris

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poretris_v0.8.1.exe 73 MB
poretris_OSX_v0.8.1.zip 47 MB
poretris_v0.8.1.x86_64 65 MB

Development log

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